AI Insights · Timothy · April 2022
Top 5 Pixel Games on iOS in the US - Q1 2022
Discover the performance trends of the top 5 pixel games on iOS in the United States during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 pixel games on iOS in the United States demonstrated varying performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the mobile gaming landscape.
Color by Number:Coloring Games from Wildlife Studios showed consistent weekly revenue, peaking at approximately $146K in mid-January and then experiencing a slight decline to around $115K by the end of March. Weekly downloads started strong at 118K in late December but gradually decreased to about 74K by the quarter's end. However, weekly active users remained relatively stable, fluctuating around the 450K mark throughout the quarter.
Tibith's Bloody Bastards had a significant surge in weekly downloads at the beginning of January, reaching over 310K. This number decreased steadily to approximately 21K by the end of March. The weekly active users followed a similar trend, starting at 392K in early January and declining to about 152K by late March.
Retro Bowl by New Star Games experienced a downward trend in weekly revenue, starting at $140K in late December and dropping to $54K by the end of March. Weekly downloads also saw a decline, from 95K to around 34K in the same period. The game’s weekly active users dropped from approximately 1.17M at the beginning of the quarter to around 909K by the end of March.
BANDAI NAMCO Entertainment America Inc.'s PAC-MAN showed modest weekly revenue, peaking at $1.3K in late March. Weekly downloads fluctuated, starting at 62K in late December and ending at around 51K. The weekly active users for PAC-MAN remained relatively steady, averaging around 100K throughout the quarter.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. had a varied performance in weekly revenue, peaking at $111K in late February and closing the quarter at approximately $93K. Weekly downloads remained fairly stable, averaging around 43K. The game's weekly active users hovered around the 330K mark, with slight fluctuations throughout the quarter.
For more detailed insights into mobile game performance, visit Sensor Tower.